Property MinimumDepth
- Namespace
- GeometryHelper.Clash
- Assembly
- GeometryHelper.dll
MinimumDepth
Gets how deep two parts have to run into each other for a Hard clash; nought reports every overlap.
public double MinimumDepth { get; }
Property Value
Remarks
A pair that shares volume but less deeply than this is taken as touching: reported as Touch when IncludeTouching is set, keeping the Depth, Volume and Overlaps it was found with, and not at all otherwise. The depth is the one Depth reports: a bar grazing a flange by half a millimetre is half a millimetre deep, however long the graze.